hello all, Im currently working on a project in pimping and previews thats taking alot of my time I want to spend maybe a break after that and work on a quick character in which I want to create a teamfortress style character (I plan on keeping the character secret till I start it :) ) anywho my question being the process…
Hi, this is my first post to this great community and I wanted to introduce myself with the latest work of mine right away. I created this bad boy in Thomas Mahler's Character Creation Workshop he held in Games College Vienna (Austria). The Workshop lasted about 2 months (2 units a week) and our main goal was to create a…
Hehro again. Still trying to figure out a style for my rpg, and a style that benefits my current skillset. Given that i lack the drive to become an artist able to make photorealistic art in any medium, i've decided to go with a cartoony, simplistic look. But more than just a way to half-ass things, i really really like the…
Been lurking for a while and decided to post! Working a new game with a couple of co-workers and a friends, but we need art assets. 8 basic character models (think TF2 style). What do you guys recommend? US based companies? Out of country companies? Individual freelancers? I'm looking to get opinions from people who have…
Evening guys, I bought TF2 a little over a month ago (I know, extremely late to the party) and fell in love with the exceptionally realised stylisation they managed to achieve. So anyway a good friend of mine (Evil_Ice/Daniel Bentz) agreed to lend a hand with all aspects of the process aswell as doing the…
www.DerrickDuckworth.com Hi, I'm looking for crits on the layout/look of the site, if I need my name/site/email in my images, and speed of the site. You can also crit the only piece I have up if you would like. For those of you who may have seen the old one I think it's a major improvement. I am going for the "only put up…
Hello Polycount, I'm new so I hope Im doing all this correctly. I love character design, but I suck at textures and was hoping for some advice on how to do this one. This is a character I've designed as a Uni assignment for a boss for a Ratchet & Clank game, the deadlines passed and its taking ages to receive feedback, so…
(Not sure if this is the right forum, if it's wrong please move it.) I'm trying to model Jade from the Homestuck webcomic, as my first major project and as a replacement for the Sniper in TF2. The body is going along well: (5560 tris; ignore the shoes, they aren't UV mapped yet.) But as you can tell from the hole in the…
Anyone looked at the list of all new features in UDK March 2011? Looks pretty interesting how I can finally make Zbrush terrains. Anyways, I am wondering how can I render a game so it looks cartoonish? Sort of like the Pixar films "Up", "Bolt" or even games like TF2.. I know this question is really vauge.. What do I have…
anyone know if the source engine specifically tf2 has support for vertex colour. im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex…