anyone know if the source engine specifically tf2 has support for vertex colour.
im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex colour to influence a blend material in the game, and i also want to find a way to get AO that is baked into the meshes vert colour to work.
any one have any experience doing this like this with the Source Engine.
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AFAIK: The model processing strips out vertex colors, there is no way to pass them into the engine.
In addition, setting up a custom shader to let you do what you imagine is a very difficult task...much more complex than coding a standalone shader in hlsl.
So yeah dude. Suck it up and learn to use those displacements. They are pretty powerful at the end of the day. You can do everything you want...it's just that you have to use the existing tools, which can be difficult.
so if i wanted to do it with meshes there is really no way to add variation to the texture unless i give each piece it's own texture space instead of just using a tiling texture.
i dont got EP2 installed now so i cant check but are any of the caves levels part of the SDK or do i need to decompile a map to check that out.