Hi Im currently part of a dev team working on a game of thrones mod for the game mount and blade bannerlord. I am unable to pay for a 3D artist and I’m looking for someone who would be willing to assist and make models and/ or textures for the models I’ve already created. I have edit and retextured some models myself and…
*Edit: Updated based on Pav's crits. Thanks Pav! Check out my Artstation to see a breakdown and Marmoset Web Viewer. Sculpted in Zbrush, retopoed/modeled in Maya, textured in Substance Painter, presented in Marmoset. I wanted the color accents to highlight his face and his swords. A samurai firing his rifle at night. The…
Hi everyone. I'm very new here, the last time I used Polycount was in 2017 for the Riot Games art contest. I'm back as a student in Animation and Visual Effects, so I figured it would be wise to post things here. I just finished my freshman year and while my work isn't the best, I want to have it here to keep track of my…
Do somebody ever managed to get rid of Substance Designer for modern tillable textures? I sometimes wonder whether it's possible to recreate slope blur, vector warp, distance, edge detection and a very few SD main nodes in something like Blender Eevee for example . Or Max + plugins? A mix of 3d and 2d solutions with true…
I need to use an Alpha Channel for two different items One is the alpha, another is for a shader. What would be the best way to A: Add noise to help disguise fading out of the shader and alpha since it wont have the full ability of all 256 levels. B: These aren't split evenly in half, so I'm trying to think of a way to…
Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…
Hi everyone! So this is my first real post... though I have to admit I've been lurking for years. You guys are just so damn intimidating! Anyway I've decided to take the plunge and post some work. I'm taking s step out of my comfort zone (low poly/hand painted) and trying a realistic military item. I've picked to start…
In my late teens and early 20s i got really into 3d modeling and was using lightwave 3d. my career has instead taken me back to my illustration roots and i havent used lightwave in at least 10 years. i'm interested in picking up 3d again for fun and make some items for dota2. So im wondering where is a good place to start?…
Hello :) I'm facing a problem during the creation of my ward (the first thing i do for Dota2). I create textures files like it is explained in Valve's requirements (xxx_color (24 bits (or 32 with opacity), xxx_normal (24bits), xxx_mask1 and xxx_mask2 (32bits, and checked for alpha not fully black), all in .tga and in the…
Jumping into the fray a little late here. I have a few ideas for how I want to approach this because it's been a while since I did much personal art, so here are my restrictions: * The theme is "Wizard's Tower" * All hard edges need to be able to catch light (bevels everywhere!) * All mesh intersections should appear sharp…