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[DOTA2] WARD : _normal, _mask1 & _mask2 supported ?

Spam_One
polycounter lvl 4
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Spam_One polycounter lvl 4
Hello :)

I'm facing a problem during the creation of my ward (the first thing i do for Dota2).

I create textures files like it is explained in Valve's requirements (xxx_color (24 bits (or 32 with opacity), xxx_normal (24bits), xxx_mask1 and xxx_mask2 (32bits, and checked for alpha not fully black), all in .tga and in the same folder.

Ingame :

zY1Qn05.jpg

Zc2fIAR.jpg

There's absolutely no use of the _normal nor the specular in R channel of _mask2.

I know the size is 256 but in every other things which i render this (C4D, toolbag, Unity), the use of normal and spec are obvious. As you can see here, it's terribly flat :(

So, what i miss ? Is this the ingame import menu that makes strange things ?

a view of mask1 and mask2

wmZsURl.png

R8g4Bwq.png



thx for your knowledge, and sorry for my english :poly121:


item in workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=232125408

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