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Sketchbook: CobaltCC

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CobaltCC polycounter lvl 2
Hi everyone. I'm very new here, the last time I used Polycount was in 2017 for the Riot Games art contest. I'm back as a student in Animation and Visual Effects, so I figured it would be wise to post things here. I just finished my freshman year and while my work isn't the best, I want to have it here to keep track of my progression as I learn new things :) 

Here is some of the work I did as part of my CGI 2 project. All models were created in Autodesk Maya, textured either in Photoshop or Mudbox, and rendered in Arnold (ew). Constructive criticism is appreciated, as I got much from my instructor. Keep in mind this was a collaborative project so the items I created and am looking for advice on are the Skull, lanterns, armor, cup, and weapons/stand, as well as the overall arrangement of the room. Thanks! 



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