well if something unexpected comes up that forces things to be rethought, probably good idea to schedule a dedicated time for it. if it is important, try to do it with fresh mind and get second opinions if possible. a few questions that i try to make sure i can always answer, given any decision to be made: * where am i…
Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
I've run across couple of problems while making a candle blueprint. * Problem number 1 - Shadows. If I leave "cast shadow" on the candle mesh, then obviously the result is not looking good, as you can see: Well, the first solution that comes to mind is to disable "cast shadow" on the candle mesh. Looks good in the…
This may be a simple question to some but, recently my 3ds Max has been freezing and crashing, So uninstalled and reinstalled 3ds Max 2010 32-bit and got all the updates and components and so and so... I opened max and started to create a shape, but my primitive shapes are all triangulated....before they were quad faced…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Hi there, as with most people I've struggled with baking normals despite reading as much info on the process as much as possible. Here's my problem: I'm making a set of sliding doors. At first the geometry was very basic and I felt some simple bevels would make it a little more interesting. I made a high and low poly…
ùthe Problem I am having is that by using the very same texture and desaturate it and even tweaking it I always get spotted like specular m non uniform one as I would like , the thing I would like to have is a uniform light specular, I exagerated the light in the image just to show how is spotted the distribution of it ,…
This has been driving me mental this morning. Basically, I have this building I've made out of modular parts, so that the panels and windows all share texture space properly. At the moment only the panels have normal maps. To get the normal maps to bake and display properly, I used an edit normal modifier to tweak the…
I was trying to make a sort of orthogonal mass of cables (like a motherboard), but i think i'm doing it the wrong way. In the image below i've done it all by hand, and it take a lot of time, i've tried the wireframe modificator but it didnt work the way i wanted to. So my question is: do you know a faster way of doing it?…