Project Overview
Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to leverage 3D printing and modular customisation.
The game can be played both as a tabletop skirmish wargame and a narrative role-playing experience, set in a world composed of stolen realities—where past and future collide, evolution takes many paths, and the humanoid form emerges again and again in strange, diverse species.
I am looking for a freelance 3D artist to help prepare and expand the first character model.
You’ll be working from an existing 3D model (a female wolf warrior) and supporting the following key areas:
1. Mesh Cleanup
Remove artefacts, non-manifold geometry, or other printability issues.
2. Model Segmentation
Split the model into modular parts to allow post-print assembly and pose customisation.
Target segmentation includes:
Head (with ball joint)( a few different variations)
Torso
Left Arm (a few different poses)
Left Hand (Holding weapons, open fist)
Left Shoulder Pad
Right Arm
Right Hand (Holding weapons, open fist)
Right Shoulder Pad
Legs
Tail
Additional accessories (pouches, packs, weapons, etc.)
3. Modular Design Approach
Avoid pegs where possible—hobbyists are comfortable gluing parts.
Use rounded joint bases (e.g., head, torso) to allow flexible orientation and more natural posing.
Separate components such as shoulder pads, tails, and accessories for better kitbashing potential.
Consider the tail as a key expressive element—this may be the only part that benefits from a sturdy peg connector.
Models will be scaled to 40mm height with a 1-inch square base (to be tested and confirmed).
4. Pose and Part Variations
Create alternate versions of key parts (e.g., arms, hands, heads) to enable mix-and-match character building.
Example: open/closed fists, pointing hands, different arm bends or head tilts.
The long-term goal is to develop a modular miniature range where components from one character can be reused and recombined with others—maximising variety and customisation. This is the first, but I plan to do many more and many more races with the same modular compatibility.
Hourly rate and estimated time to complete the first model, and therefore your rate per character.
Portfolio or examples of relevant 3D work (especially modular or tabletop designs)
Any suggestions or considerations for optimising models for efficient printing and assembly
If you do not include this information I will not reply.