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[PAID] Clean up characters, segment into parts, create different poses and make 3D print ready.

🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game

Project Overview
Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to leverage 3D printing and modular customisation.

The game can be played both as a tabletop skirmish wargame and a narrative role-playing experience, set in a world composed of stolen realities—where past and future collide, evolution takes many paths, and the humanoid form emerges again and again in strange, diverse species.

I am looking for a freelance 3D artist to help prepare and expand the first character model.


🎨 What I am Looking For

You’ll be working from an existing 3D model (a female wolf warrior) and supporting the following key areas:

1. Mesh Cleanup

  • Remove artefacts, non-manifold geometry, or other printability issues.

2. Model Segmentation

  • Split the model into modular parts to allow post-print assembly and pose customisation.

  • Target segmentation includes:

    • Head (with ball joint)( a few different variations)

    • Torso

    • Left Arm (a few different poses)

    • Left Hand (Holding weapons, open fist)

    • Left Shoulder Pad

    • Right Arm

    • Right Hand  (Holding weapons, open fist)

    • Right Shoulder Pad

    • Legs

    • Tail

    • Additional accessories (pouches, packs, weapons, etc.)

3. Modular Design Approach

  • Avoid pegs where possible—hobbyists are comfortable gluing parts.

  • Use rounded joint bases (e.g., head, torso) to allow flexible orientation and more natural posing.

  • Separate components such as shoulder pads, tails, and accessories for better kitbashing potential.

  • Consider the tail as a key expressive element—this may be the only part that benefits from a sturdy peg connector.

  • Models will be scaled to 40mm height with a 1-inch square base (to be tested and confirmed).

4. Pose and Part Variations

  • Create alternate versions of key parts (e.g., arms, hands, heads) to enable mix-and-match character building.

  • Example: open/closed fists, pointing hands, different arm bends or head tilts.


🧠 The Vision

The long-term goal is to develop a modular miniature range where components from one character can be reused and recombined with others—maximising variety and customisation. This is the first, but I plan to do many more and many more races with the same modular compatibility.


💼 What to Include in Your Application

  • Hourly rate and estimated time to complete the first model, and therefore your rate per character. 

  • Portfolio or examples of relevant 3D work (especially modular or tabletop designs)

  • Any suggestions or considerations for optimising models for efficient printing and assembly

If you do not include this information I will not reply. 


Kind regards,
Mat Nicholas
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