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3D Artist | Portfolio Review

Hi guys!

I was wondering if I could get someone to tell me what I should add / delete from my portfolio!
I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props &  Tech Art to state I have the skills to do various 3D things.
So title wise: 3D Environment Artist | Unreal Engine 5 | Technical Art | Procedural Workflows

I believe I should keep (left to right): 1,3,4,5,8,9?
I'm not 100% sure what looks old and what looks presentable to show off my portfolio

My goal right now is to add:
- 3D Asset / Props (show modelling skills, UV unwrapping, texturing, software use such as Substance Painter/Designer, etc)
- Tech Art (PCG workflows, Environment interaction systems, Optimisation, etc)

Ideally, I will be applying to more jobs then!
Please let me know if I'm on the right track - Any suggestions, ideas, tips are 100% welcome!

Replies

  • ThisisVictoriaZ
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    ThisisVictoriaZ sublime tool
    Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. 
    The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good really good/professional work you can start adding more. Its basically a quality over quantity sort of thing, its better to have a couple really good projects to really show off your skills and have recruiters sort through less stuff. Personally I really like the Tavern and Hilda projects, I think the Totoro and Kiki's projects are good too especially with the breakdowns. 
    I do think the thumbnails for the projects could be a bit more eye catching, the tavern thumbnail is really nice and makes more instantly curious to click it and see more. 
    I do think you're on the right track, keep it up!
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