Hey guys! Thought I'd share with you a character I worked on for one of my modules at Staffordshire University. We were tasked to do a fake art test on a 'next gen Skylanders DLC character of our own design' This was my process and result! Research: First sculpt passes: Design Experiments Final HP Retopo! I used a mix of…
We are currently looking for a talented, motivated senior environment artist for an exciting new fantasy-action RPG. This is an onsite position. Responsibilities: To create great looking original next-gen game art including architecture, landscapes, and landmark props Collaborate and communicate with designers,…
I haven't modeled in ages and am just starting to get back into the groove of things. When I had modeled before (low poly stuff for Quake/Half-life) I used Milkshape, but now that things have moved into the realm of high poly and normal maps, I decided I definitely need to learn how to use professional software. I can't…
Hi all, CloakWorks is putting the finishing touches on a Unity plugin for our Shroud(TM) real-time cloth physics technology, and we need some example content to show off what Shroud can do. Shroud makes adding high quality, interactive clothing to characters a practical option for game developers: its very fast, works…
Hi everyone. My favourite thing to model is low poly handpainted characters, it's my real passion. But I'm really falling behind when it comes to more realistic next-gen workflow and I feel like my portfolio is really suffering from it - gonna try and remedy that by teaching myself how to properly use zbrush! I've only…
hey guys Im pushing to get up there with my fellow great polycounters of the next gen type...but naturally ive hit a brickwall at the bottom run of the ladder and am finding it hard to progress. My problem is none other than bump and spec maps...Im having a really hard time controlling the intensity of them. I make the…
Hello PC, This is the progress on my current porfolio piece, currently with the hp sculpt in progress. I wanted to try something outside my usual purvey, so after a lot of looking around I went with this neat fantasy piece by yuchenghong: The goal is to make a "next-gen" spec game model to render in TB2 So, here's where…
This is a thread for my cinematic project called Wild Life. The scene is split into 3 layers, like a three player splitscreen game. Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is…
Hi all, I'm new to the polycount forum - the quantity and quality of information/tutorials available here is great! Loving it! I've been working in 3D in the film industry for a few years so I know my way around 3D packages but have a few questions regarding shading and texturing and how these areas translate into games,…
Visual Effects Artist - Seattle, WA Job Description Amazon Game Studios is looking for a Visual Effects artist to join our development team. The perfect candidate will be comfortable creating a wide variety of visual effects using particles, shaders, and physics simulations. You will need to be proficient in hard surface…