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First zbrushin's, wood rogue character

polycounter lvl 9
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drysider polycounter lvl 9
Hi everyone. My favourite thing to model is low poly handpainted characters, it's my real passion. But I'm really falling behind when it comes to more realistic next-gen workflow and I feel like my portfolio is really suffering from it - gonna try and remedy that by teaching myself how to properly use zbrush! I've only really played around in zbrush before and never done something serious.


I'm going to be creating a sort of woodland rogue character based off my girlfriend! I used her reference to practice my first face sculpt in a long time (used to muck around with mudbox a bit) and decided that I'd keep going and do a whole character. My aim for this project is to 1) learn how to use zbrush to render and create costumes; 2) learn the pipeline and create a good workflow; 3) figure out how the hell normals actually work. If I can keep up the energy I'd ideally like to finish the project by having the character rigged and game ready, rather than just leaving here as a zbrush sculpt.




Here's the face sculpt that I've done so far, I'm really happy with it because I got a great likeness.

4SbfJ4r.png


Here's the costume design I'm going to be using, so I can focus on the workflow and not character concepting for once. I'll probably deviate in a couple of areas but I'll use this as a base design.

jbaWRcv.jpg

Replies

  • Crazy_pixel
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    Crazy_pixel interpolator
    Interesting project, do you give your mesh a more realistic touch with hand painted textures?


    Keep it up :thumbup:
  • drysider
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    drysider polycounter lvl 9
    Body sketch update!

    I had to do a body from scratch and keep the head sculpt separate for now because of the polycount on the head. My plan at the moment is to retopologize this body and the head and shove them onto each other before I bring it back into zbrush for clothes and hair and stuff. Does that sound reasonable?

    Crits on proportions and stuff would be loved! Her hands and feet are a little munted at the moment since I'll fix those up in Max.

    w7F9vSk.png


    @Crazy_pixel : yeah I usually add in almost all the detail on my models through hand painting
  • Nistrum
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    Nistrum polycounter lvl 9
    Hey man. i would say that if you want to make a real go of this ask the GF to whack on some gym clothes and take a T pose pic. that will help you no end.... from here it seems like that "thigh gap" is rather excessive and something feels off about the proportions especially the hips but if you got a picture it would be easier to tell, as you are going for a specific shape its always best to get some refs :)
  • DireWolf
    Your model is not what I'd expect from an Elf. The concept looks quite lean, that's to be expected from an Elf, especially for an archer/warrior type.

    Your model looks more like a tavern woman with more than enough ale to keep her occupied. :O
  • Nistrum
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    Nistrum polycounter lvl 9
    hahah dude. hes making the model of his girlfriend.... the elf is just the outfit
  • drysider
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    drysider polycounter lvl 9
    No you're right, she is pretty thick considering my girlfriend, who's a tiny thing. I think I just have a lot of fun modeling chunky stylized girls and accidentally slipped into that! I'll work on cutting her proportions down to be more lean.

    I might get some body refs of her, I neglected to do it but it would make things a lot easier!
  • Nistrum
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    Nistrum polycounter lvl 9
    yeah, its shocking how big a diff it makes just having a few to refer back to.
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