Hello PC,
This is the progress on my current porfolio piece, currently with the hp sculpt in progress.
I wanted to try something outside my usual purvey, so after a lot of looking around I went with this neat fantasy piece by yuchenghong:
The goal is to make a "next-gen" spec game model to render in TB2
So, here's where I've gotten so far, everything's there and blocked out, now heading into the refinement phase, so I'd love to hear thoughts on what I've got set up.
The wings are absent, I think I'll do them similar to hair (a few HP source feathers duped to make the whole things). I may end up using micromesh on the LP wings for my final sculpt renders, since the wings will never really exist as a full HP model.
Here's the face. Apologies for the hair, its just a place holder since the final will of course be poly strips
The hammer is mostly there as well, it needs a few more detail bits and probably some little design changes.
I think the next thing I'll be diving more into is the shoes, they generally look shitty but I do like some bits of the design, so figuring that out is the next project.
I'd appreciate anatomy crits, especially on the arms/hands which always give me grief, but all feedback will be appreciated.
Thanks for looking
Replies
I think her hands do need to be a tiny bit bigger, I could be wrong though.. arms/ hands always gives me grief too.
That's hawt stuff.
@slosh- I looked back over the anatomy and changed some things. I did pull the shoulders in and shortened the neck a bit. Also found the arms were too long so I pulled them in too. I'm feeling a lot better about it now.
And heres the nude. Would love your thoughts on it.:
@chiffy- yeah, basically I want to do the wings like hair, where there's a plane per feather and I make a few main variants of HP feathers to bake from. So there isn't a single high poly model of wings at any point. Micromesh lets you replace a subtool's individual polygons with models at render time. I've seen an example where someone used that to render feathers (bunch of arranged planes=nice feathers at BPR render) and it seemed to work pretty well.
Next update will hopefully include the hammer finished, it mostly only needs a few detail pieces. Cloth on the outfit will hopefully get some love soon too.
Thanks for looking.