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Skylanders - (FanArt) ChipTusk

polycounter lvl 8
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TLishman polycounter lvl 8
Hey guys! Thought I'd share with you a character I worked on for one of my modules at Staffordshire University. We were tasked to do a fake art test on a 'next gen Skylanders DLC character of our own design' This was my process and result!




Research:


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First sculpt passes:
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Design Experiments
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Final HP
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Retopo! I used a mix of ZBrush Zmodeller and Topogun!

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Unwrap time! 3DSMax for these!
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Test Pose -  This was for previewing baked maps in Marmoset 3, real quick and dirty base made with a few cubes and dynamesh.
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Mesh explode and bake test! Originally planned to bake using the 'By Mesh Name' feature in Substance Painter but I was having issues with scaling in 3DSMax to set this up properly. OBJ's were exporting at over twice the size for some reason even though all the settings were default!

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Initial texture tests in Substance - really should have created some palettes beforehand as designing on the fly was time consuming and didn't go as planned at first!

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Final textures done! Marmoset prep now:

Bonus! Set him up in UE4 with a few tweaks. Hoping to get one of my friends to get a few small anims going!



And final sheet!


https://www.youtube.com/watch?v=ik9DS5ZKdWk  < Turnaround

https://www.artstation.com/embed/4271422 < Marmoset Viewer

Thanks for reading guys! C&C is VERY welcome, really want to improve my next character!


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