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Wild Life (UE4 Project)

This is a thread for my cinematic project called Wild Life.
The scene is split into 3 layers, like a three player splitscreen game.

Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is tense and then a wolf sillouhette is seen in the back of the 3rd panel and the deer is then attacked. Once the wolfs are nearly done eating, wolf pups are seen scuttling into the 2nd panel, which ends the cinematic.

I have until the first of May to get it done and I'm willing to work nonstop until it is, so keep updated :)

Were trying to reach this level of quality in engine, but were still unsure on the grading.

Concept Art:

D4ibm03.jpg

Animals so far
Wolf & Elk:
6QDc5Dl.png



Elk:
Cj02jsN.png

Im really unsure on how to go about with fur. I want a realistic a peice I can get with the animals. Heres what I had in mind:
  • -Make high poly in ZBrush
  • -Make Fibremesh fur coat
  • -Make fur planes ontop of retopologised
  • -Bake fibremesh and highpoly ontop of mesh and fur planes.
Were just starting on the forest, so there's not much to show, but I'll update when there is.

I feel like theres little documentation on next gen animals online, so if there are any suggestions, critisicms, please let us know.

Thanks for reading. :):poly122:

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