Hello, I am looking for someone who can skin/rig a body + cloth/armor parts for a UE4 character. Also adding some morph targets will be required. Work needs to be done in Maya or Maya LT. Requirement: How to set up / import characters / cloth / armor with morph targets into UE4. Please include a link to your portfolio…
Hi everybody, I am trying to bake out a terrain height/displacement map from Mudbox and bring it into UE4 but I am having a problem in that the height map produced from Mudbox does not appear to have white/black range and is producing a much flatter terrain in UE4 than the original in Mudbox I have tried many different…
@jacob thomas : Haha, good eye. Some days I think Ready to Die is the best rap album of all time, but usually Illmatic holds that place for me. Maybe those cases need to be rearranged. Are you referring to the cases in the Marmoset render or the UE4 shots on the previous page? I admittedly just threw the Glass template on…
Hello Polycount! I'm planning on spending the next month or so working on a new environment in my free time. I learned a lot from my last environment using UDK. I want to continue that progression with UE4. I stumbled upon this concept by Friedemann Allmenroeder on ArtStation and really enjoyed the style and mood. I'm…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
[WIP] Hi Polycount! It's been a long time since I posted anything new (almost 4 years :# ). I've been busy with work and stuff, but, I finally started on something new. It's a sci-fi farm on an alien planet. Big gross things are being harvested so I will be writing a synopsis about this place. I wanted to make it feel like…
Hey everyone, excited to share my recent finished environment here. I started this project during CGMA's UE4 Modular Environments course a few mouths ago, it was an amazing opportunity to learn how to create proper game environment using modular workflow. And I had the chance to use various techniques in the scene such as…
https://www.youtube.com/watch?v=ybIT3BXpN_k&feature=youtu.be&t=0 Hi Everyone! It's been *Forever* since I posted anything. I still lurk, and watch. But now it's time to post. So here's my latest project, A Void Elf from World of Warcraft rendered in UE4, taking heavy *Heavy* inspiration from the original model in the game…
Hey Polycount, I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest). The scene is a classic American diner in the desert, using low-poly models and hand-painted textures. I'm using the…
Hi, We are looking for a 3dsmax/UE4 artist for an archviz project: Required: - experience in architecture/archviz - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…