Hello,
I am looking for someone who can skin/rig a body + cloth/armor parts for a UE4 character.
Also adding some morph targets will be required. Work needs to be done in Maya or Maya LT.
Requirement: How to set up / import characters / cloth / armor with morph targets into UE4.
Please include a link to your portfolio (applicants without a portfolio will not be considered!), your hourly rate and whether you have experience with any kind of source/version control software. Please contact me here: support@cb-productions.de and mention "Polycount" in the headline.