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UE4 Diner in the Desert

polycounter lvl 7
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TheoClarke polycounter lvl 7
Hey Polycount,

I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest).

The scene is a classic American diner in the desert, using low-poly models and hand-painted textures.

I'm using the following software:
> Autodesk Maya
> Autodesk Mudbox
> Adobe Photoshop
> UDK (at the start of the project - then I decided to use UE4 instead)
> Unreal Engine 4

I've got a Pinterest board of reference images which you can find here: https://www.pinterest.com/theomclarke/diner-in-the-desert/

I've been working on this for a while, so its already part-way complete. Check out my blog for older posts about the scene: http://stuffbytheoclarke.blogspot.co.uk/

Anyway, heres how the scene is looking as of April 16th. I'd appreciate any feedback that anyone is willing to give me :)

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Thanks for reading. More posts to come soon!

Replies

  • Hellfang132
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    Hellfang132 polycounter lvl 3
    Did you model all of this?
  • TheoClarke
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    TheoClarke polycounter lvl 7
  • Hellfang132
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    Hellfang132 polycounter lvl 3
    Sweet! Are you gonna add some grunge textures?
  • TheoClarke
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    TheoClarke polycounter lvl 7
    Thanks :) Yeah, at the moment all of the textures are unfinished so there'll be a lot more detail to them later on
  • TheoClarke
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    TheoClarke polycounter lvl 7
    Update time!

    I've done a lot of work on this scene since my last post including

    > Created a landscape with 3 different ground materials (sand, cracked earth and dirt)
    > Put a bit (not sure what to call it?) above the bar... and yes, it is just the bar edited and flipped upside down... I regret nothing
    > Did some more work on the car model, specifically, adding an exhaust
    > Also worked on the car's texture. I've now got a basic blue texture for the civilian car and texture for the police cars (WIP of course)
    > Added emissive textures to the front and rear lights of the cars to give the effect of illumination
    > Modelled plates, bowls, a mug and cutlery.
    > Did some work on the textures of the walls, roof, floor, bar etc and added roughness/metallic to many of their materials
    > Modelled light fittings and a ceiling fan
    > added a placeholder road
    > Reworked the lighting

    Here's some pictures!

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  • TheoClarke
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    TheoClarke polycounter lvl 7
    UPDATE:

    I've now textured the cars. They're PBR with diffuse, spec, normal, roughness and metallic.

    Check em out, all feedback is appreciated

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  • Carabiner
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    Carabiner greentooth
    I really love your concept and mood! For the textured cars you posted, I feel like the polycount is a bit low and the texture resolution looks low, too. Are you aiming for mobile specs? If not, I feel like you could add in quite a bit more detail to really sell the believability.
  • TheoClarke
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    TheoClarke polycounter lvl 7
    Thanks for the feedback! It's meant to be PC-spec stylised low-poly. However I see where you're coming from, I might go back and tweak it at a later date :)
  • skodone
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    skodone polycounter lvl 2
    oh i like it has that 2000 something look!
  • TheoClarke
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    TheoClarke polycounter lvl 7
    Some more progress pics comin at ya

    Modelled a sign, telegraph poles, cash register and cactus.

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  • allengingrich
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    allengingrich polycounter lvl 2
    TheoClarke wrote: »
    Some more progress pics comin at ya

    Modelled a sign, telegraph poles, cash register and cactus.

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    MUCH better, IMO. This round has so much more life.
  • TheoClarke
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    TheoClarke polycounter lvl 7
    More progress pics:

    The deadline for this project is now 1 day away. I've done a load of work this week - here's how the scene is looking now

    Here's whats new:
    > Made a car park including bollards
    > Updated landscape. Modelled a rock that I've used a few times
    > Updated lighting
    > Modelled a jukebox complete with emissive texture
    > Modelled some stuff for the road - cones and police barricades
    > Added a sink and a fridge
    > Added a clock and menu boards

    I still have a few things to model like food/clutter for the diner interior and stuff for the exterior.

    All feedback is welcome. I'm looking for suggestions for lighting changes, props etc. Let me know your thoughts and I'll try and act on it before I submit!

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  • TheoClarke
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    TheoClarke polycounter lvl 7
    It's finished!

    I spent all last week finishing up my scene so it could be submitted on Friday. my Honours project is now finished, so I'll be focusing on other things for now, but there's a few things I'd like to add to this scene so I might come back to it at a later date.

    Here's some pics of the final product. All feedback is appreciated and thanks for reading :thumbup:

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  • ia.Pepper
    I like it! I like the more stylized appearance of things, but even so, I think there is one thing that is sort of lacking here - and that is, rubble or SOMETHING where the car has burst in through the building. Everything looks really clean and cleared up right in there.

    Otherwise, 10/10, I would eat there and get flattened by a car slamming through the wall. :P
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