Hey Polycount,
I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest).
The scene is a classic American diner in the desert, using low-poly models and hand-painted textures.
I'm using the following software:
> Autodesk Maya
> Autodesk Mudbox
> Adobe Photoshop
> UDK (at the start of the project - then I decided to use UE4 instead)
> Unreal Engine 4
I've got a Pinterest board of reference images which you can find here:
https://www.pinterest.com/theomclarke/diner-in-the-desert/
I've been working on this for a while, so its already part-way complete. Check out my blog for older posts about the scene:
http://stuffbytheoclarke.blogspot.co.uk/
Anyway, heres how the scene is looking as of April 16th. I'd appreciate any feedback that anyone is willing to give me
Thanks for reading. More posts to come soon!
Replies
I've done a lot of work on this scene since my last post including
> Created a landscape with 3 different ground materials (sand, cracked earth and dirt)
> Put a bit (not sure what to call it?) above the bar... and yes, it is just the bar edited and flipped upside down... I regret nothing
> Did some more work on the car model, specifically, adding an exhaust
> Also worked on the car's texture. I've now got a basic blue texture for the civilian car and texture for the police cars (WIP of course)
> Added emissive textures to the front and rear lights of the cars to give the effect of illumination
> Modelled plates, bowls, a mug and cutlery.
> Did some work on the textures of the walls, roof, floor, bar etc and added roughness/metallic to many of their materials
> Modelled light fittings and a ceiling fan
> added a placeholder road
> Reworked the lighting
Here's some pictures!
I've now textured the cars. They're PBR with diffuse, spec, normal, roughness and metallic.
Check em out, all feedback is appreciated
Modelled a sign, telegraph poles, cash register and cactus.
MUCH better, IMO. This round has so much more life.
The deadline for this project is now 1 day away. I've done a load of work this week - here's how the scene is looking now
Here's whats new:
> Made a car park including bollards
> Updated landscape. Modelled a rock that I've used a few times
> Updated lighting
> Modelled a jukebox complete with emissive texture
> Modelled some stuff for the road - cones and police barricades
> Added a sink and a fridge
> Added a clock and menu boards
I still have a few things to model like food/clutter for the diner interior and stuff for the exterior.
All feedback is welcome. I'm looking for suggestions for lighting changes, props etc. Let me know your thoughts and I'll try and act on it before I submit!
I spent all last week finishing up my scene so it could be submitted on Friday. my Honours project is now finished, so I'll be focusing on other things for now, but there's a few things I'd like to add to this scene so I might come back to it at a later date.
Here's some pics of the final product. All feedback is appreciated and thanks for reading :thumbup:
Otherwise, 10/10, I would eat there and get flattened by a car slamming through the wall. :P