Hello everyone! I'm new to quixel suite and I'm looking for someone nice to explain if/how you can create a ddo custom material completely without a mesh, Id map. I just want to make a albedo texture in photoshop, convert it to a normal and then work with it in ddo. Export these and use them in engine. Is this possible?…
Pretty much all in the title. I created a project with a colour map but now I need to change it. Sounds like it should be an easy thing but I edit the ID PSD and nothing happens. I even delete the TGA I originally set the project up with and yet it still seems to have it stored somewhere. ANy idea how I can change my ID…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black…
Calling all Awesome 3D Modeling/ Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create packs for hot new game…
Project Name: Empiresmod. Brief Description: Empires has been in production for over 4 years, it started out as a modification for BF1942 and was later moved to the Source engine (Half-life, TF2) In short Empiresmod is a RTS/FPS hybrid. The game features 2 teams fighting each other on the battlefield. One player on both…
Calling all Awesome 3D Modeling/ Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create packs for hot new game…
Stratosphere Games, a mobile game studio focusing on core mobile games in Berlin, is looking for a Senior Game Artist for our current and upcoming projects who will be responsible for creating multiple concepts and production quality game assets, while interacting directly with peers, leads, and other disciplines. This…
I just got a bit confused myself: - Are "material id" assigned by sub mesh, uv island, smoothing group or some other mesh property? Can you just pick any polygon and assign them a "material id", but not cause it to become a submesh? - What does it mean to have "multiple materials on the same model"? Does it imply the model…
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…