Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on.
Go to my portfolio for the full shebang with more info about the areas and such with a more thorough description.
Generally the effect artists and our lighting artist went over majority of the locations and polished them up. Credit should go to the whole rocksteady team for making such a great high quality product!
(there's 7 videos all in all).
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My favorite game of last year, really awesome.
All of the guys at Rocksteady did an amazing job on the entire game.
Would love to see more from different artists aswell.
Arkham City was most def one of the best games of 2011- both visually and gameplay-y.
Any chance for a character dump in the future?
Rocksteady seems like a great place to work! Do you know Lee Adamson by any chance? He's a friend of a friend!
Can we hope for any kinds of breakdowns?
p.s. so on the list
Anyway. I'll try to answer the questions I can.
Thedarkknight: I don't know truth be told. Maybe they'll do it when they see this thread and your request?
Ladyknowles: Yeah. He liked busting my balls hehe.
d1ver: Don't think so. I got zero access to the files. This is from the pc version of the game. Print screen and all that. If there's anything in particular you wonder about you could just ask me.
I have yet to play it, but it's sitting on my HDD all ready and waiting
Great job Andre + Rocksteady chaps!
Fantastic game!
Is there any chance we can see wires + texture flats?
It might be possible if some ex-collegue at Rocksteady wants do it and are allowed to. I hope they do it at some point. There's alot of knowledge and wisdom in there from the guys.
Really like your screenshots and your work of course! makes me want to play it again.
Good to see that shark again.
Great stuff Andre! I'm loving these enviroments; the atmosphere is georgous.