Hi all, I started working on a character sculpt based on Icky H's illustration https://www.artstation.com/artwork/Wd2EE: My goals for this project are:- capture the emotion and pose of the original illustration- really clean sculpt, especially the form lines and contours- practice inorganic accessories- hair and fur…
Dunno if this has been asked/discussed around here but I've been wondering if it's normal (even plausible) to be good at one while sucking major time at the other. For me personally I find sculpting to come much more naturally than drawing. When sculpting I can lay down the key landmarks and define the overall shape within…
So I am currently working on a few sculpts for work that I unfortunately am not allowed to share specifically. Essentially the problem I'm having is that a couple of these characters, of which all of them are radically radically "cartoony" (they're essentially just small game sprites used for reference), are furry or have…
I think people are merely stating that the redwax is not the matcap of choice when posting work. I am in agreement that the basic materials are the best to use for sculpting. As for your sculpt, I would say it needs a lot of work. While your proportions don't look bad, the arm anatomy looks off so I'm guessing you should…
Hello my friends, I'm new to sculpting and I would to like how this is possible. I was browsing on some blogs when I saw this. Looks like a good conzept with good visible details and so on. So now this guy made a Sculpt. And for me it looks like he 'Copy' the Texture on the Mesh. Or I'm wrong ? I have no idea how this can…
im talking about stuff like this: http://www.curtad.com/knight/knight_3.jpg like how is it possible to sculpt stuff like the clothes without messing up the skin underneath, or sculpting stuff like the belt buckle?
I've just got back into 3D modelling after a year or so and I've made this to practice my sculpting. I wanted to purposely keep the texturing pretty flat and use mostly gradients rather than details. I'd love some advice on how I could improve this, especially the metal, as I think it looks a little too rounded/soft, as…
I've been working on a sculpt using an old concept piece I painted. I changed around some proportions to make the character work better in 3D. This is still a work in progress, and there's a few things I'm playing around with (Mostly the hair right now). I'd appreciate any advice on improving this sculpt! Concept:
Good Afternoon Ladies/Gents! So I am moving away from creating props this month, simply because I have to get down that one thing that I've put to the back of my head, which is creating 'Tileable Textures' Why I didn't get this down in the first place is beyond me, perhaps I didn't have the confidence to learn it and do a…
Hi i got a problem whit zbrush, it mask my sculpt that i created at the sub-tool level but if isolate the sub-tool it shows the sculpt i am not sure why it is doing this... i was thinking its because they dont have the same level of division but it doesn't seem to be the case. Thanks for you help polycount here is the…