Hi, My name is Yonathân , 3D Environment / Props Artist specialized in Stylized style and i'm actually looking for Freelance and Remote work. Skills : Create 3D ready game asset in stylized style Modular Modeling High poly & Low Poly modeling Retopology Optimized Uvw Texturing (PBR and Hand paint) Lighting Software : Maya…
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD ) This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 City Escape fanart environment but it ended up being just a more personal project for now. Built in Maya, textured in…
Hi. I am working on a scene based on concept art by Ismail Inceoglu https://www.artstation.com/artwork/K2Ke9 The goal is to create an environment for a 3rd person game. Similar to Uncharted series. I have my basic Blockout done and now I am working on assets and lighting. (All artificial light are just a place holder) I…
Hey everyone! I'm working on a little 3D environment diorama. It's based on a flooded cellar in Philadelphia that's populated by goldfish. I want to improve my skills with making realistic graphics. Specifically my Substance Designer skills & modular workflow. If you have time to comment & leave some critical feedback that…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…
I just graduated recently and I would really like to be an environment/texture artist for a game company. I usually lean more towards next gen modular assets using zbrush to sculpt and polypaint a lot of the texture. However i have always loved and been a fan of hand painted texturing and have always been jealous at the…
So I started work on a new scene focusing on modularity and nDo2, this was to help me stop relying of my hard surface centre pieces so much and speed up. The scene itself is a garden in a clean futuristic city where the government/corperations hide their bad behaviour behind beauty. That theme will be explored later once…
Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
So I'm working on my bachelor's thesis, and I could really use some references direct from a professional source. I'm rapidly drilling down to the questions I want to ask, and they may change depending on the person and projects they've worked on, so for right now I'm just looking for a few of kind souls who would be…
Thread title says it all. I finally got my first paid job offer and I was hoping to get some tips from you professionals. :) The head of a small company contacted me with a proposition, they want me to create one model with modular hair styles, accessories and textures for 3d printing. They are in negotiations with a…