Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Ight, so I've been modeling for 7 years, starting from when I was 10. Its been my dream to model a fully figured anime character in 3DS Max, whom I shall name "Shiro Itami" (an original character whom I made up and drew) Its been a few months since I tried to achieve my goal, however the faces always come out as if they…
Regarding your wood grain, I've marked arrows on which direction your wood grains should run. For the stair rails, I would straighten those out and UV map them to match up with the texture. For beveling, I would have made these bevels much larger. Regarding number 5, you definitely need to decide on a workflow. If you're…
howdy guys http://www.hedgeart.com/hurrican_modelcrit1.jpg been working on this Hurricain Mk1 on and off as of late in my latest attempt to model a quite detailed but realistic aircraft that could potentialy be put into a current modern game engine. my main engine of reference was Oleg maddox suberb Il2 Sturmovik game…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
Hello, I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse. When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry.…
The only way to find the best practice for modeling in the style and spec of a given game is to have access to some of the assets of that game. So, since there's no way you'll find access to Killzone files, I'd suggest scouting around the internet for communities who managed to extract BlackOps2, Ghosts, BF3 or BF4 files…
Hello You, We are looking for a 3D character artist that is at least of Intermediate skill to construct a Main Character 3D character model from our concepts, to be rigged and unwrapped for UDK4. A model which will have specifications of what we need for the game. NO textures required or animations required. There are two…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition...This tutorial is recommended for a…
To start off my highpoly models, I've been modeling the most boring parts/harder parts first, then moving on to the more fun/less complicated parts. My theory for staying motivated is to get the tedious stuff out of the way, so all that's left is the easy, fun stuff. (Not to say that the easy stuff is always more fun, but…