howdy guys
http://www.hedgeart.com/hurrican_modelcrit1.jpg
been working on this Hurricain Mk1 on and off as of late in my latest attempt to model a quite detailed but realistic aircraft that could potentialy be put into a current modern game engine.
my main engine of reference was Oleg maddox suberb Il2 Sturmovik game engine and I was aiming for it to fit in with that engine.
im also aiming for all animatable parts (landing gear,flaps,stabalisers,rudder,radiator etc).
However there is something about it i feel is missing yet for the life of me can't see what.....any of you guys see it?
My current half arsed smoothing doesn't help,but ill sort that out now
along with more optermisation,just wanted to get the historical accuracy modeled right.
Thanks
john
Replies
The front wings shouldn't curve like that where they meet the body. It should be a much smoother curve.
The outher side of the air-intake(?) under the body shouldn't be so smooth. The hole looks good, but the side should form more of a retangle with smoothed corners.
The underside off the tip looks like its' curve is too sharp, try smoothing it a little more.
The backwings should go straight out from the body (where they meet the backend).
Not bad so far, you have some nastiness around where the wing connects to the fuselage mainly on top. It's a bit dark in your render but I think better poly distribution could solve this. You have some really awkward angles between them, I hope you understand what I mean. Lastly something about the rear section of the fuselage looks a bit wonky but maybe it's just the smoothing.
Scott
Ive finally got round to doing the textures for this one.
I painted the detail on though I could ahve used blueprints and saved my rivot gun some ...oh well
gonna put it on my new folio site once I get that done..im improving!! TALLYHO!!
John
You can also put it up on your folio site, as soon as you get it some props, man.