Hi guys! I am currently working on a low poly model in max (first try) and I am about to go over to uvmapping. I've read some stuff about vertex texture baking (or whatever it is properly called :P) and i would like to try that becouse I think it will help me get the lightning right. I've found this tutorial about it here,…
Hi everyone! I've got some noob's questions here : I would like to learn more about how the textures are used by GPUs and how is it stored in VRam, mainly to improve my personal knowledge, and obviously become more efficient on my works. Depending of the platform we're developing on, is the size in pixel more important…
Hi! First off I want to apologize for the confusing thread title but I couldn't find an appropiate one for my issue,also I hoped I posted this in the appopiate section. My question is : How to break the boring 'tilingness' when using modular assets.As you can see in the picture posted below the texture repeats itself and I…
Good evening. Here, I present my work to you, this character will have turned in our ps2 demo. For the moment I have 2946 triangles, I would have surely 6 or 7 pages for the textures, finally for the moment there is only the head ^^. Concept Render Wire
I created 2 Youtube Tutorials: How Quick texturing a SciFi Tank / Spaceship with substance Painter. https://www.youtube.com/watch?v=2olEaU1C_Sk&t=136s https://www.youtube.com/watch?v=Ny3z-AvpdmQ&t=3s
hey im looking for work at the moment my main skills are in 2D texturing here are some samples of my work recent work from the game challange at CGtalk <a href="*Click here to view the thread" target="_blank">http://www.cgtalk.com/showthread.php?t=252259&page=3</a> more can be found in my portfolio www.lone-wolf.tk my…
Im trying to bake from 1 mesh to a low poly mesh, and I am getting the type of results that I would like. Source Mesh: Not super high poly, but set up to be smoothed, with materials in a lit environment Low Poly mesh - modeled and UV'd I have made sure to up my render sub divisions, But I'm still no super pleased with my…
Hi guys I'm sorta new to this board, found it through cdg.net and have checked out a lot of your guys work. I guess I'm mainly and FPS animator, animating for Counter-Strike Source for about 2-3 years now, grown custom to biped and fk/ik rigs, might start looking for a career in it soon. Kinda new to texturing so maybe an…
Hello, I'm an experienced artist looking for work on a freelance/contract basis. Please visit my site for examples of my work at http://www.art.eonworks.com Well known game titles I worked on include: "Pariah" (Digital Extremes), "Dungeons & Dragons Online" (Turbine), "Unreal 2" (Legend Entertainment), and "The Longest…