Hi everyone!
I've got some noob's questions here :
I would like to learn more about how the textures are used by GPUs and how is it stored in VRam, mainly to improve my personal knowledge, and obviously become more efficient on my works.
Depending of the platform we're developing on, is the size in pixel more important than the size in kb/mb?
I've also read something about keeping a consistent size between maps to avoid VRam's fragmentation. What does it means?
What about bandwidth?
I always try to keep my works as low and optimized as possible. But I wanted to know in details the reason why am I doing it all day long
I want to see the matrix.
Thanks a lot!
Replies
This thread by SkankerZero/Jesse Sosa has lots of crazy optimizations:
http://www.polycount.com/forum/showthread.php?t=91509