Im trying to bake from 1 mesh to a low poly mesh, and I am getting the type of results that I would like.
Source Mesh:
Not super high poly, but set up to be smoothed, with materials in a lit environment
Low Poly mesh - modeled and UV'd
I have made sure to up my render sub divisions, But I'm still no super pleased with my out put, I am finding my self using the bake as a starting point, and end up hand painting on top to get the results that I am looking for.
Any one have any thoughts? Faced similar issues?
Below is the baked texture
Replies