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Variety in 'modular textures'

Thunderent
polycounter lvl 10
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Thunderent polycounter lvl 10
Hi!

First off I want to apologize for the confusing thread title but I couldn't find an appropiate one for my issue,also I hoped I posted this in the appopiate section.

My question is : How to break the boring 'tilingness' when using modular assets.As you can see in the picture posted below the texture repeats itself and I want to add some variety to it.

From what I know I could use decals and/or vertex painting.Though I'm concerned about their performance on large scale scenes.Are there any other techniques I can use to add some variety to the hallway(cracks,dust,etc.)?

By the way,I'm using Unity.

(example hallway).
f5c1uf.jpg


Thanks in advance!

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