Hi guys!
I am currently working on a low poly model in max (first try) and I am about to go over to uvmapping. I've read some stuff about vertex texture baking (or whatever it is properly called :P) and i would like to try that becouse I think it will help me get the lightning right.
I've found this tutorial about it
here, by bobo the seal and I don't understand most of it... (i figure it is an older version of max or something)
I got as far as making lights and adding a material and baking the vertex color in the mesh, (just guessing for the right renaming of the stuff) but now i'd like to render it and i can't find where to do that. Any tips/trics on how to do that?
Thanks!
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