I have to say that I love the unique detail you have here, Its a different take on sci-fi that I havent seen. I do agree that perhaps the floor comes across as very busy. Overall great modeling and style.
My sci fi soldier model. From concept till final presentation in Unreal/Unity. https://www.artstation.com/artwork/6YL2n 32k tris - character 4 uv sets 1024x4(including grenade). Gun is 2048x1. Metallic/Roughness pipeline. Gun is fully mirrored. Character too, except parts that are not symmetrical. I used autorig for posing…
Hello everyone. Having been inspired by all the great Sci-Fi work on here lately, i've decided to jump on the bandwagon and get cracking on my own piece. It's just going to be a simple scene, but i want to complete it to a high standard and add it to my portfolio. It's also going to be my first major piece inside UDK.…
USC Cinema MFA alumnus is looking for 3D match-movers to work on an ambitious sci-fi short film. The short is currently in post-production, and has the potential to receive a large on-line viewership. This is an excellent opportunity for up-and-coming 3D artists putting together their reels. Please only respond if you have…
Greetings everyone! For anyone interested I've created an article for 80.lv on my production of my cockpit. It includes making a trim sheet, my thoughts in the process, good texturing practices and more goodies ;) I hope you like it https://80.lv/articles/how-to-build-a-sci-fi-cockpit-for-a-game/
https://www.artstation.com/artwork/4bz4oW Sci-fi scene I developed and rendered within Unreal Engine. Had a lot of fun with this project concepting it out and the props and developing it out over the past few months a few days or one a week. Everything within the scene is developed by me, and the use of sequencer for…
I remember seeing this odd sci-fi show on tv a while back, it was either a tv-movie or a pilot that never developed into a show. It involved a town that was on a border between light and darkness, there was actually a line down the terrain, one said was bright and sunny the other side was dark and spooky. This doctor…
In REFERENCE to: http://www.polycount.com/forum/showthread.php?t=115293 BEFORE: AFTER: I am a senior Video Game Art/Design Student trying to refine a mediocre portfolio before graduation and could use some critique and feedback on this prop for a level that I am making in UDK. (See REF link) I am trying to hit a certain…
Working on a new portfolio piece, working from Gray Shuko's concept art I've been trying to create assets based off his work in an environment. My focus in school is hard surface modeling and going to try to push this project as far as possible to get my skills to the next level. So what I'd like to ask for is a bit of…
Hi, Im in the middle of creating a Space station corridor scene and was looking to get some feedback and advice. Im attempting to take key motifs from sci-fi games and films, such as DeadSpace and Aliens and create a scene in a similar style to them. Below is the Concept art I've been working from. I'm attempting to work…