Hi,
Im in the middle of creating a Space station corridor scene and was looking to get some feedback and advice. Im attempting to take key motifs from sci-fi games and films, such as DeadSpace and Aliens and create a scene in a similar style to them.
Below is the Concept art I've been working from.
I'm attempting to work to current gen standards and will be rendering the scene using UDK. I'm in the middle of texturing at the moment so parts of the scene will be bare still. I want the corridor to be fairly dark to help draw the viewers eye to the end of the connecting corridor, which itself will be brighter.
Lit:
Unlit:
Any feedback that can be given would be appreciated and I'll keep posting with more updates as I attempt to bring this piece to completion.
Update- My apologies about the lit image, it appeared brighter while in UDK, sorry.
Replies
You have those floor lights...make them cast a little glow or something.
I'm still working on the textures so certain parts are short of diffuse and spec maps.
Thought i'd post an update on my scene, I've added more lights to the scene and have finished texturing the back wall. Sorry if the scene appears to be a little dark, I'm trying to keep it darker than the connecting corridor where all the light is coming from.
I'm looking into altering the floor thanks to nick2730's comment, once I've made a change to the floor i'll update this post.
I'll be posting up my texture sheets soon as well, till then any advice on making this scene better would be appreciated.
Cheers