Working on a new portfolio piece, working from Gray Shuko's concept art I've been trying to create assets based off his work in an environment. My focus in school is hard surface modeling and going to try to push this project as far as possible to get my skills to the next level. So what I'd like to ask for is a bit of help on what you think is working and what you feel is not working quite as well.
I know the side wall is not matching up with the concept I am currently working on the side wall. Wires nuts/bolts will be for todays to do list. So any C&C you guys could give me would be great! Thanks in advance.
My Renders -


References -
Gray Shuko's Portfolio works
http://gray-shuko.net/
Reference for the sci-fi assets -

Reference for the door -

Replies
http://www.youtube.com/watch?v=8PtTNNU4uio&feature=youtu.be
Wires/breakdowns later today
If I were to take this just a bit further, I think it could use maybe a few more open panels with exposed wires and inner mechanisms just to add some extra areas of detail (focus). Then to top it off, you could animate those doors opening or closing like we talked about before. I know you're under time constraints, but if you really wanted to spice it up, some particle effects of some kind, such as steam or fog coming out of some vents would be great - then again as a strictly modeling demo, there wouldn't be a great need for effects other than just to really blow people away visually.
Great job!