Hey, Ok so I had two monitors going and now I am down to one... the problem is max isn't showing all the editors and such I had on the second one... probably because it still think it's there. My display properties are proper, but 3dsmax doesn't recognize I am back to one... anyway for me to tell it to? I've tried…
This is a sword i'm making for a skyrim mod. Used 3dsmax, zbrush, photoshop and Quixel Suite (DDO basically) Design is based on Dark Souls: Original Design Highpoly: Lowpoly with normal map and the 3 variants (dagger, sword and greatsword): Textured: And the first test with the in-game shader (with cubemap and without…
UVLayout I've noticed that they've finally finished beta testing it, and have a public demo now (Before you would have to email him directly for a 40 day trial key) From my experience this is the best and fastest UV unwrapper out there. Just cut/declare seams like you would pelt map in 3dsmax, drop the model into UV space,…
For time's sake, I am re-using some older OKW skins I made. Going back and reworking some alignment issues and trying to polish up some stuff. Hopefully I can get it all done by Friday. Now that I have 3dsmax and can view my skinning progress without loading up the game each time, my skins should be done quicker now.…
I have some exr files I need to compress down into 8 bit, specifically normal maps. In 3dsmax, in the preview window, they display correctly as a bitmap. However in photoshop when I compress choosing the different options in the HDR Toning, no matter what it does not collapse to the correct RGB space. I saw the tutorial…
So going through and revamping my folio and rendering everything so it looks the same. Did some zbrush stuff and need to get some nice renders of it. I know I can render right inside of zbrush but would like to do it inside of 3dsmax. I really liked how Kevin Johnstone did his and would like to have that same quality of…
Hey all.. Im in the situatio where i need to convert myself from maya to 3dsmax. Trying to make this as smooth as i can and therefore i wonder if anyone knows any good tutorial or such where you easy can see where the important modeling tools in maya are located in 3ds max? used 3ds max 2 years ago so dont think it will be…
That old demo was built with Quest3d months ago. http://rtshaders.deviantart.com/art/BMW-Z4-Demo-Download-141635876 I am revamping it into Esperient Creator now.Some of unique technique are applied into realtime 3d visualization.It mainly contains Advanced Dynamic Skylight Rendering with semi-automatic Global…
I came across this while looking for a position/rotation noise modifier or script. To put it simply... its pretty much a 'WIN' button... http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Sorry if this has being posted before, I did a quick search but felt even if it hadn't this deserves a full page post! Just…
Hey, i cant run lightmass on a static mesh actor. I keep getting this error. [Static Mesh Actor] : Static mesh actor has NULL StaticMesh property There's nothing particular about this mesh other than the fact that it's 3dsMax material is a multi/sub object. Meaning, its material has multiple element. It looks fine in the…