Hey all..
Im in the situatio where i need to convert myself from maya to 3dsmax.
Trying to make this as smooth as i can and therefore i wonder if anyone knows any good tutorial or such where you easy can see where the important modeling tools in maya are located in 3ds max?
used 3ds max 2 years ago so dont think it will be too hard..
is there anything like this out there?
thanks for any help
Cheers..
Replies
"Switcher" Sets Max up as much as possible to behave like Maya, pretty awesome, especially view port nav.
http://draster.com/component/page,shop.product_details/category_id,7/flypage,software-flypage/product_id,18/option,com_virtuemart/
If you're looking to make the transition to native max as painless as possible?
Probably post specific questions as you encounter them. The help files included are pretty... helpful (f1). So are the tutorials (Help > Tutorials). Probably just going through a few of them will get you familiar with the work flow again.
This list helps decipher some of the names of things
http://paulneale.com/tutorials/MaxMaya/maxMaya.htm
Mostly it just takes time patients and practice?
that list was perfect.. cheers
and some quick questions, how do i zoom with the mouse? like you do in maya with alt+right mouse drag.. i dont like the scrolling zoom...
and what is the fastest way to change betweene verex, poly or edge mode?
Not that I know of, you can zoom the same way as Maya with switcher (no alternative afaik). There is a zoom tool that you can hotkey, but its not as intuitive as using switcher or the mouse wheel.
I have all the sub selection modes hotkeyed exactly the same for all 3d apps (A, S, D, F, G).
This took me a while to get used to, but now alt + z is pretty much habit. I thought of getting Switcher, but I've spent so much time in Max now that going back to Maya's navigation throws me off.
Any one knows if there is a use last tool hotkey? like "G" in maya.. so that if i extrude alot i wont have to go inte to graphite tools over and over?
edit: also, whats the key for frame selected? so that my camera pivots around my selected object.. like "F" does in maya
They're called Zoom Extents and Zoom Extents All. Defaults are Z and alt+Z.
The 'use last' hotkey only works within certain modifiers (such as editable poly) and only then for certain actions. It's much better to just bind hotkeys to your most-used functions.
and another thing, this drag to create primitives things anoyes me too.. is there a way to have it just creating a box directly at the center of the grid?
gosh, i feel so stupid when i use this software=D hope it changes
As a matter of fact I would love to take this further and always assign the same mesh color (for wireframes) AND material. Any way to do that?
As for the primitives. Yes it's annoying when creating in the middle of the world like that. But I would suggest you try the Autogrid feature, letting you create primitives at the surface of existing models. In such cases (an that's 70% of the time for me) it really is fantastic.
Also regarding camera framing. Be sure to explore its options. It's located on the bottom right of your screen, near the timeline (if you have it on display. I don't in order to save space, but by default it should be here). Go there and look for a little white circle icon, the orbit tool. Keep it pressed, it will open a drop-up (!) list of icons. Be sure to select the yellow cicle in there. It will switch to the orbit tool, you can disregard that and keep working. But you will notice that from now on the camera will always focus on the currently selected components and will give you very precise control on your scene. Truly an invaluable, yet overlooked feature.
Good luck!
Next time you create a primitive expand "Keyboard Entry" give it a L,W,H and click create. As long as the coords are 0,0,0 it will be created at the world center.
Best would be if you know someone who works with it all the time and
helps you with getting the right scripts and plugins.
ctrl+alt+MMB for smooth zoom like maya.