Hello people. If I have to texture/uv paired objects (such shoes and the like), how to proceed? Mean: a unique uv map for both (eg. one of 1024^2), or two separated maps for each (also a 1024, 'cause I see that 512 are very cheap for details)? I ask this also 'cause, when mirroring one of the pair and uvmirroring the uvs…
Hey polycounters, i need your help again. I'm working on my last detail for my highpoly model but I'm kinda stuck on how to achieve it. As for the texture its self I could settle for trying to make something in substance painter, but ideally like to do it in zbrush. I'm not sure how I can achieve very precise and and…
So I've been playing Uncharted 3 and The Last of Us lately, and I noticed how amazing the peeling paint textures are in-game. I can't seem to figure out how one would go about making something along these lines: http://blenderartists.org/forum/attachment.php?attachmentid=257315&d=1378157515&thumb=1 Would it have to be…
I am seeking texture/concept artists to join a team in creating in-game assets for an project. It is a highly ambitious project comprised mostly of entry-level participants. The pre-production phases have been completed, and we are now ready to start churning out the assets. If you've always wanted to work on a game, but…
Hi, So I'm trying to recreate a building for an art test and the brief states; I've had a go using alpha decals, which didn't turn out too great - and researched a bit on blend/composite maps and vertex blending. Just wondering what you guys would recommend in how to create same detailed, relief effect the reference image…
so as the title says Im looking for some really good hi rez palm leaf textures/photographs to use for you guessed it; a palm tree! Ive been searching thru Flickr and have been getting some decent results but nothing quite like what Im looking for: If somebody could point me in the direction of something like this, except…
Substance File/Texture Gumroad Link ( Zero Dollarinos ) : https://gum.co/uokDV Artstation Link to the Project : https://www.artstation.com/artwork/eLnJY In the past days there's been some Snowfall and I really wanted to make a Snow Material. I will try to capture some photoreference of it when it hopefully snows again this…
I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?