Hi, So I'm trying to recreate a building for an art test and the brief states;
The textures should be tileable for re using purposes and can be broken up with overlayed dirt or graffiti maps. For the purpose of this task, the overlayed maps can either be a second layer of UV's or a simple alpha texture
I've had a go using alpha decals, which didn't turn out too great - and researched a bit on blend/composite maps and vertex blending.
Just wondering what you guys would recommend in how to create same detailed, relief effect the reference image has using tileable textures?
Thanks
Ref image:
http://i25.tinypic.com/2hy9rav.jpg
Replies
i know its not a good practice to bend the rules of an art test but i never TECH DOWN because the people giving me the artist think they know better than me but obviously don't.