I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?
There is nothing like that in the material editor.
However in the texture properties themselves there's a "adjustments" section. There's a few values in there you can adjust to do simple color and brightness operations.
Thanks for the clarification. I was hoping for a way to only tweak textures on a material basis. If the texture properties is tweaked, it updates throughout the whole project.
Thanks for the clarification. I was hoping for a way to only tweak textures on a material basis. If the texture properties is tweaked, it updates throughout the whole project.
You can do things within a shader that adjust adjust contrast and brightness. For example using a multiply node to darken a texture. But they're not as user friendly as anything photoshop does and it's not as efficient as having textures that look correct to start with.
The CheapContrast function boosts the contrast of an
input by remapping the high end of the histogram to a lower value, and
the low end of the histogram to a higher one. This is similar to
applying a Levels adjustment in Photoshop, and pulling the black and white flags in a bit. The user may control the degree to which the contrast is boosted.
And SCurve:
The SCurve function boosts contrast of an image by
interpolating the values of each channel values of an image along an
S-curve. This is similar to applying a Curves adjustment in Photoshop and setting the RGB curve to an S-curve or using the Increase Contrast (RGB) preset.
And 3 PointLevels:
The 3PointLevels function takes in an image and remaps
the values of each channel across 3 points (white, black, middle). This
is similar to applying a Levels adjustment in Photoshop. However, unlike
the CheapContrast functions, this function provides full control in
that it gives the user ability to adjust interpolation of lights, darks,
and grays (gamma). By default, the three remapping points are
interpolated linearly. However, you may input your own custom
interpolation curve if you wish.
All these are controlled by plugging a scalar node.
Replies
However in the texture properties themselves there's a "adjustments" section. There's a few values in there you can adjust to do simple color and brightness operations.
https://docs.unrealengine.com/en-us/Engine/Content/Types/Textures/Properties