Hi artists, i am recreating modular building from crysis 2. I have some problem with baking AO and Normals maps. I attached one example. The stairs. In attachment there are screen shot from my work. I make High poly, then Low poly model. Then i UV unvrawp the Low poly. Then i put on projection modifier and setup it for…
Hi. I've been working with the UDK lately found a thread that told me how to change my grid in Maya to match the UDK grid. This went great and now its a lot easier to throw together modular environments in Maya. My problem is that I had to increase my max and min clip distance in each of the view ports to compensate for…
I was teaching a course at the Art Institute and wanted to do the project with them over the course of the 10 weeks and use it for my lectures. It was hard squeezing in time with FT work and the class and other stuff but I wanted to post it and see if there were any changes or things to make it more interesting you could…
Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light. I think this exercice can be a test of company in game industry this building is created in modular props for a futur integration in ue4 I have created ivy https://www.artstation.com/artwork/4qelq I used subtance designer and painter to…
Hello ! Really glad to see the concept art contest from polycount ! My theme revolves around in huge ships designed to harvest precious material from gas giant (seen some articles about diamond may rain in certain of them or funky thing like liquid helium. !) The ships would floating in extreme environment : above huuuuge…
I've been wanting to do some modular architectural modelling and texturing for a while now, so I started on this personal piece. I started working on this drawing room with Gothic, Victorian and possibly a few modern elements. I have been using Maya to model, will be using Zbrush for some fine details, Substance Designer…
Hello, Rancor Studios is looking for a concept artist for our first project which is a medieval war combat game. We are in need of a concept artist to develop concept art for a modular castle system for our game. We would need concepts for 14 pieces of the castle walls, towers and bridges. You would be provided with images…
Hey guys I'm working with a modular building set in UE4 and its getting a little disorganized. I'm more familiar with Unity's prefabs. Essentially I want to make individual buildings that I can still append meshes to/ change materials/ edit. Blueprint seems to complicate this making it difficult to edit/ add meshes after…
Hey guys! This is my first post on Polycount so I'm pretty intimidated to post here I'm in my second year of University and on a module of environmental art. I decided to go with the extremely common Witcher 3 concept art but take Jeryce Dianingana's approach of it as inspiration, the scene has a slight mix of fantasy…
Hi ! I just finished my latest personal project, a stylized desert gas station. nothing too complicated here. The goal was only to train on unreal engine 4 using the techniques I learned during this year. For this environment I used a very modular approach because I wasn't sure what artistic direction the project was going…