Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light.
I think this exercice can be a test of company in game industry
this building is created in modular props for a futur integration in ue4
I have created ivy
https://www.artstation.com/artwork/4qelq I used subtance designer and painter to create textures
I need to polish some texture , I need to realise more props and rubble.
Next step is to create my own design building !
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If you can think of anything that would help to improve it, I would appreciate it.
Thank you