Hey guys! This is my first post on Polycount so I'm pretty intimidated to post here
I'm in my second year of University and on a module of environmental art. I decided to go with the extremely common Witcher 3 concept art but take
Jeryce Dianingana's approach of it as inspiration, the scene has a slight mix of fantasy hence the dragon-like skull!
It's pretty modular which helped me with the scale alot! Rendered in Unreal Engine of course.
Hope you guys enjoy and feedback is very much welcome!
Thank you very much guys
A bonus video for those interested:
https://youtu.be/3T0e0WDst60