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Gothic Interior in Unreal Engine 4

polycounter lvl 6
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Malodomini polycounter lvl 6
I've been wanting to do some modular architectural modelling and texturing for a while now, so I started on this personal piece. I started working on this drawing room with Gothic, Victorian and possibly a few modern elements. I have been using Maya to model, will be using Zbrush for some fine details, Substance Designer (and perhaps Painter if need be) for textures. Test renders will be done in Marmoset Toolbag 2, because it's quick and pretty. Ultimately this is intended for use in Unreal Engine 4, where I will be doing all the final renders. Here are a few shots of some work in progress:

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