I was teaching a course at the Art Institute and wanted to do the project with them over the course of the 10 weeks and use it for my lectures. It was hard squeezing in time with FT work and the class and other stuff but I wanted to post it and see if there were any changes or things to make it more interesting you could suggest that could be done in a feasible amount of time. Overall it's maybe 50 hours of work so far and allowed me to use ZBrush and UDK which I don't get to use as much as I'd like. I was pushing modularity.
PS. After attaching the photos it does look a bit too desaturated for me.
I like the lighting and post FX. Textures look good too. I think that what you should do is spend the next few weeks just making some filler props, since it sounds like you don't have a lot of time. Make a book here. Desk there. Chair, stool. Whatever you can get done in a short amount of time and fill out the space a bit more along the walls. It's something that you can do slowly and really help fill all of that empty space and push this scene to being something incredible.
This looks great. The only thing that jumps out at me is the ceiling tiles. It would be nice if you put some of the depth from the inverted dome shaped area into your low poly. I think it would help your ceiling offset the flat floor and add a lot to your scene. Your normal map has depth baked in, but the illusion is spoiled when looking at any angle except straight up, especially since your light attaches to the center of it. Very nice work though.
What's your normal map for the circular ceiling like? It looks like you've modeled a pretty strong dome in the highpoly, but your lowpoly just doesn't have the geometry to support it. Not to mention that ceiling carvings/sculpts are rather tedious and costly to make. So I'd suggest making it a lot flatter, more like a slightly raised plaque than an elliptic curvature.
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Get some smaller props in there! (everybody loves candles) :P