Hey guys! I've began to do misc tutorials on some areas that I'm quite strong at in some technical aspects to the game dev pipeline.. I'll be updating these from time to time and hopefully it will help somebody out there!! The website for all of these tutorials come from here! http://www.pixelmaniac.co.uk/tutorials.html I…
Hey guys, I'm posting this here too in hopes on getting some feedback. I'm working on a character from the comic/TV series "Bucky O'Hare". Dead Eye Duck is a four-armed, former space duck pirate, turned mercenary and hired gunner aboard The Righteous Indignation. He's short tempered and gun-ho to say the least. For those…
Hello everyone! I have had these listed on my site for a while and have had 1000s of downloads. I linked them on zbrush central a while back and got some good feedback. Here are some custom brushes I made mostly for environment sculpting. I am going to be adding about 20 more soon. If anyone has any requests for types of…
Hi Guys! I'm happy to announce that my Old Inn Scene + Modular Asset Pack has been released in the Unity Asset store. TRY THE WEBPLAYER HERE: [WEBPLAYER] Asset Store Link: [GET IT HERE]! This fully handcrafted scene features an old tavern with a barroom in the upper floor and a cellar beneath it. Everything was modeled,…
I've finally launched my new site featuring alphas/stamps made from 3d scans, its called Surface Mimic. Back in August 2011 I posted examples of some of my experiments to ZBC and here at polycount, and thanks to the feedback and encouragement from you guys, this is the result. Special thanks to all the beta testers who…
I've had a positive experience working with studio recruiters when I've had the opportunity. As far as agencies go I don't know any save for a few 3rd party recruiters that may find something freelance from time to time and usually for generalist positions as far as art goes. It is far more saturated for art positions…
Hello Polycounters! As promised, here is my sculpted bark texture tutorial. I hope this helps anyone who has had some trouble sculpting tileable bark. I would like to thank all the artists out there who take time out of their busy schedules to make tutorials like these. Artists like Scott Homer, Damien Lazarski, Alexandre…
Hello. I'm looking for feedback, and hopefully I've finally come to the right place. This is the cover I drew for my 1k-page book: Now the first (and at times the only) question I tend to get is, "What is that unreadable graphic at the top of the image?" That's the word "Duality" spelled as a death metal logo. The logo's…
Hello Polycount, I am currently starting my own tutorial channel, working on making very comprehensive tutorials with project files that will go slow and cover every step. I'd like some feed back and ideas for future tutorials. I am also doing 3ds max ones, so please know that I am willing to cover than and most other…
Fair enough, they are similar but not the same. Ultimately it's up to the programmers to decide which engine will meet the needs of their project the best. I would definitely try to look into art asset production, at least for a prototype of your game. You should check out No Heroes by DrunkenLizardGames:…