Hello Polycount,
I am currently starting my own tutorial channel, working on making very comprehensive tutorials with project files that will go slow and cover every step.
I'd like some feed back and ideas for future tutorials. I am also doing 3ds max ones, so please know that I am willing to cover than and most other softwares.
I plan to, over the course of the next year or so make tutorials for creating quality projects in After Effects, focus on Photoshop, nDo2 tutorials, texturing workflow tutorials, high poly modeling tutorials, UDK, some programming taught by someone else, as well as a lot of Cryengine 3.
The primary reason I started this channel is that I find that there are SO many questions people have when it come to Cryengine and a lack of quality tutorials. My goal is to clearly explain, and go slow, show the step by step, and provide project files to allow people to really be able to make the things with an understanding of what they are doing.
The same goes for 3ds Max, when I started learning, I had a LOT of questions, I want to help other people with that, and help answer a lot of the questions I had.
I would love some feed back about the pace I teach at, what could use more clarity, what you think I should do next.
I must let you know, I do not do anything character related, I am an inorganic modeler, maybe someday later this year or next year I will get into a rigging weapons, attachments, and adding character tutorials, but not anytime soon.
There is a lot on the horizon and I plan to release a lot of content and stick to this, so please don't worry about, ohhh he isn't committed, there won't be much more.
There will be. Not only that but your feedback and comments will increase the quality of the tutorials. I'm working to make a more standardized system for releasing, narrating, and uploading content that makes it predictable.
For example, my description hold the links to the Dropbox project files for any lesson, if a lesson has no project files it say so. There is a quick overview of what is covered, as well as providing links for software used in the lesson you might not have and letting you know what you need before the lesson starts.
There is a lot more to come so stay tuned and PLEASE, give me feedback and let me know what you would like!
Thanks for reading my wall of text,
Alex
Link to the channel:
http://www.youtube.com/user/DCCTutorials?feature=mhee
I am uploading a 1 hour tutorial that should get you fully acquainted with Cryengine 3 if you are just starting out and I hope this will be of some use to people.
Please request more tutorials!
Replies
Like a studio setup almost
that would be a cool idea, Ive been looking around online but cant find any good tutorials covering indoor lighting - visareas and all that stuff, that would be very helpful.
Something like a basic 3 point light setup or studio setup kind of like this: http://m5designstudio.com/2011/maya-3d-tutorials/studio-three-point-lighting/
and maybe a way to have the character affected by cryengine's environment lighting but disable everything visible in the viewport except the model?
Thanks
It's using the basic assets from that come with the editor only and materials. I know the floor is absurdly shiny, I explain in my video. But the goal is to learn not make awesome stuff.
I should have it up tomorrow and will post the link.
And here's a quick level: for anyone interested (freeSDK)
i also just realized that in that screenshot I don't have an environment probe in the scene (updating the level just now).
I considered getting that in-depth but I didn't wanna, it's a basic tutorial. To be honest the best way to learn Cryengine is just to use it and read the offical docs and browse Crydev.
Cheers
Here are some of my suggestions for future tutorials.
1. A daytime scene using the time of day editor. (maybe something with weather fx)
2. A nighttime scene using the time of day editor. (maybe get some nice fog, some light rays coming through the clouds)
-It would be nice if you could show us all the little bells and whistles that the TOD editor has to offer.
3. Maybe a tesselation tutorial. Like a broken pillar, show how you make the low poly, the high poly sculpt and then bring it into the CE3. Something simple that shows the process from start to finish. Maybe point out things to look out for, like improper UV's could distort your tesselation. How to unwrap for tesselation etc.
4. A texture tutorial on how to vertex blend between two materials. Tips and tricks for things to keep in mind.
I'm just throwing these out here, I'm new to all this myself.
Anyway, keep up the good work.
- It would be awesome if you could show us how to "change level" @ CryENGINE 3 Flow Graph. For example, when you complete a mission, it loads a new map, and so on. Like "stages" in a normal game, you know?
Thanks for reading, and sorry for the bad english.