Hey guys, I just recently built my first hackintosh, and I was kind of hoping that it would handle maya a little quicker than it currently is. Specs: i7 3.4 16GB Ram Nvidia GeForce GTX 660 Ti 2048MB The camera is almost unmoveable unless i'm in wireframe mode. There is a chance that something is not working with my…
Next time I post I think I´ll have the high poly pretty much done. I also think i will use this for two projects. One high poly and one game art. I want to try and learn some cinematic stuff which means i have to optimize this sucker. Now it´s just a messy mess of mesh which makes me kinda hesitant to post wireframes (at…
Hello everyone, This is my first post in polycount, and I wanted to start by sharing my latest asset. It is a basemesh to create bust characters for VR and games. I created 3 versions of the bust with different wireframe densities, so I can easily choose the best one depending on the project. I also made the teeth set,…
I've found this work on Pinterest and it seemed to me very interesting to use shaders and effects to create a character. Author of the concept Lalaland http://www.yu-fei.com/post/130153766394/blood-moon All the animation of the tapes is made by the shader Customizable effect on the sphere wireframe and vertex color mask…
I want to make a impressive portfolio piece in the future, I was thinking about making a transformer. My guess is that I would model the vehicle I want to use and then work from there, so in this case the Lambo Reventon. Would I then design the robot using parts from the car, but add other parts to connect them all…
Some minor things I have noticed while using toolbag3. For some reason you can't specify if you want a wireframe on individual meshes. I mean I could put a shadow catcher under it, but just something I noticed. Also for rendering out screenshots. I do find it annoying that renders are not tied to the saved file. Yes, you…
www.scotthoneycutt.net Hi I'm Scott Honeycutt a new member to Polycount. I graduated from college in May 08 and have been seeking employment in the games industry as an environment artist. Please critique my work and my website. I'm currently working on more game art specific material. I'm curious about the painting and…
Hi guys ! i'm trying to model a highpoly beretta gun, and i'm having trouble defining the topology for a detailed part of it, every time i try to model it it comes out lumpy i've drawn over my wireframe what kind of flow i'd have to achieve : i know it looks like it's been drawn by a blind retard with no thumbs but it gets…
Long time ago I saw a video where a game developer had his camera very close to an object in a scene, the wireframe was enabled so we could see the polygons, then he started to move away from the object and it's polygon count started to decrease in real time, for optimization I believe. Sorry if I couldn't explain myself…
Hey, looks really cool! I love the vibe going on in the scene. In the last scene image, I feel the camera effects (depth of field) make the scene feel like a miniature. I'm wondering why you would show off the car's decimated mesh's wireframe, I feel you could leave those images out of the project. Lighting, composition,…