Long time ago I saw a video where a game developer had his camera very close to an object in a scene, the wireframe was enabled so we could see the polygons, then he started to move away from the object and it's polygon count started to decrease in real time, for optimization I believe.
Sorry if I couldn't explain myself correctly, does anyone have an idea of what I'm talking about? what is that "thing" called?
R.I.P English.
Replies
eg:
https://wiki.unrealengine.com/Distance_Based_DX11_Tesselation_-_Video
Thank you!