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[Sub-d topology problem] Beretta 9mm

rares
polycounter lvl 9
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rares polycounter lvl 9
Hi guys ! i'm trying to model a highpoly beretta gun, and i'm having trouble defining the topology for a detailed part of it, every time i try to model it it comes out lumpy

i've drawn over my wireframe what kind of flow i'd have to achieve :
BasicBlockin_overpaint.jpg

i know it looks like it's been drawn by a blind retard with no thumbs but it gets the point across

and here is the reference i have for that detail :

Referencedetail.jpg

i'm thankfull for any usefull input :D

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