Next time I post I think I´ll have the high poly pretty much done.
I also think i will use this for two projects. One high poly and one game art. I want to try and learn some cinematic stuff which means i have to optimize this sucker.
Now it´s just a messy mess of mesh which makes me kinda hesitant to post wireframes (at this stage).
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At first I didn't understand the rock, thought it was part of its foot.
Forgot to mention that I based it heavily on this one ( http://www.forgeworld.co.uk/dsent.htm ). As you can see im missing quite a bit of parts and some proportions aren´t quite right but it´s getting there.
Anyway. Im straying a bit from their concept and will try to incorporate things from different models/versions. After all. Every reference image i have is different.
EDIT: Thanks by the way.
I blocked out the Space Marine Wolf Dreadnaught last week and was gonna post when I got it properly sub-D. So I know how challeging this can be to get propotions right and all.
I'm looking forward to seeing more!