www.scotthoneycutt.net
Hi I'm Scott Honeycutt a new member to Polycount. I graduated from college in May 08 and have been seeking employment in the games industry as an environment artist. Please critique my work and my website. I'm currently working on more game art specific material. I'm curious about the painting and sketches I included as to whether or not they are necessary. I will post a few wireframe renders soon.
Thank you
Edit: updated 11-15-2009
Replies
Give the props an environment to sell it better. Drop the painting to. Not doing much for you.
try remaking an environment from a recent game. there are so many details in every spot.
if you have Unreal 3, open up a map in the editor and take a look at what they have. maybe start out by replacing small bits.
if you dont have Unreal 3,
why not? $12.99 at gamestop, new even. getting into any company will be a lot easier if you have experience with the most used engine at the moment.
or just throw it in unity (lazy):poly116:
Paul nailed the content side. Toss out the rendering junk. And if you're not comfortable doing full enviros, then start w/ some killer props, vehicles, weapons, etc.
website updated:
1) thumbnails are redone to maximize efficiency of space (no more white letterbox)
2) I added the word and pdf file links at the top of every page
3) Resume is updated to include more info. More job info is available, my address, I now know some Unreal Editor, and I took out the lines about me knowing how to render, model characters, and animate.
4) The painting is gone
I have a question to ask. I've been spending alot of time lately learning the basics of the Unreal Editor. I thought about putting my old models in UE to make game art versions of them. The thing is they aren't game props. I'd have to spend alot of time re-modelling them, unwrapping, normal map creating, etc....while I could be spending that precious time on new game environments. It doesn't sound appealing at all right now. On the other hand I hate to lose these models that I worked so hard on to use as portfolio pieces. I'm sure this nothing new and that many of you have faced it too. This portfolio is for getting a job. This is a big deal. I'm dead serious about this. I need to swallow my pride and let these objects go. Am I right? Any advice? After all I've been told to make full environments. It seems like these objects are only hurting me aren't they?
I may try to create a scene for the Batmobile because I can't bear to take it out and the geothermal plant could maybe use some terrain and random props to make it a game level.
Thank you