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[portfolio] Scott Honeycutt- environment artist

ScottHoneycutt
polycounter lvl 14
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ScottHoneycutt polycounter lvl 14
www.scotthoneycutt.net

Hi I'm Scott Honeycutt a new member to Polycount. I graduated from college in May 08 and have been seeking employment in the games industry as an environment artist. Please critique my work and my website. I'm currently working on more game art specific material. I'm curious about the painting and sketches I included as to whether or not they are necessary. I will post a few wireframe renders soon.

Thank you

Edit: updated 11-15-2009

Replies

  • cholden
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    cholden polycounter lvl 18
    Hey, I know you, from cgtalk (I'm the only guy that ever replies to anything). Two things: take the white out of your thumbnails, and get some work IN a game engine. It just doesn't read as someone wanting to make game art without art in a game.
  • ScottHoneycutt
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    ScottHoneycutt polycounter lvl 14
    Haha...yeah, I really appreciate the help. I have never touched a game engine in my life. It's time to change that. :)
  • whats_true
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    whats_true polycounter lvl 15
    You need to flush out your environment art way more, cause as they stand, they are a bit plain. The table set is the only real finished looking piece for enviro stuff, the others seem bare and unfinished. More environments and less stand-alone prop pieces (and ones that are not mental-ray shaders). In fact, you need to work on your textures and stop using shades altogether. They are nice, but not realistic to what will be in a game.

    Give the props an environment to sell it better. Drop the painting to. Not doing much for you.
  • Avanthera
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    Avanthera polycounter lvl 10
    heavily agree with whats_true.
    try remaking an environment from a recent game. there are so many details in every spot.
    if you have Unreal 3, open up a map in the editor and take a look at what they have. maybe start out by replacing small bits.
    if you dont have Unreal 3,
    why not? $12.99 at gamestop, new even. getting into any company will be a lot easier if you have experience with the most used engine at the moment.
    or just throw it in unity (lazy):poly116:
  • gamedev
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    gamedev polycounter lvl 12
    Once your work is rock solid, make sure you remove all paths of resistance and just post your resume on your site. Don't make some have to contact you to figure out where you went to school or that you've been an ice cream driver for 34 years ;).

    Paul nailed the content side. Toss out the rendering junk. And if you're not comfortable doing full enviros, then start w/ some killer props, vehicles, weapons, etc.
  • ScottHoneycutt
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    ScottHoneycutt polycounter lvl 14
    www.scotthoneycutt.net

    website updated:

    1) thumbnails are redone to maximize efficiency of space (no more white letterbox)

    2) I added the word and pdf file links at the top of every page

    3) Resume is updated to include more info. More job info is available, my address, I now know some Unreal Editor, and I took out the lines about me knowing how to render, model characters, and animate.

    4) The painting is gone

    I have a question to ask. I've been spending alot of time lately learning the basics of the Unreal Editor. I thought about putting my old models in UE to make game art versions of them. The thing is they aren't game props. I'd have to spend alot of time re-modelling them, unwrapping, normal map creating, etc....while I could be spending that precious time on new game environments. It doesn't sound appealing at all right now. On the other hand I hate to lose these models that I worked so hard on to use as portfolio pieces. I'm sure this nothing new and that many of you have faced it too. This portfolio is for getting a job. This is a big deal. I'm dead serious about this. I need to swallow my pride and let these objects go. Am I right? Any advice? After all I've been told to make full environments. It seems like these objects are only hurting me aren't they?

    I may try to create a scene for the Batmobile because I can't bear to take it out and the geothermal plant could maybe use some terrain and random props to make it a game level.

    Thank you
    :)
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