I've been replaying Breath of the wild and Dark Souls, so it inspired me to work on a scene of ruins for a new project, I want to eventually merge it with a forest scene I worked on last year, so it'll be more stylized then realistic looking. I think the project will give me a chance to work more on making variations on…
Happy new year everyone! I hope 2021 it's better for everyone. I'm trying to sculpt and bake some wood planks but I have a little issue with the high poly model shading. After I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. As you can see in the screens, the…
So, since a lot of monthly art challenges are out there, I thought that a list of some of them would come in handy. Some of these are drawing challenges that some people use as a 3D Art challenge. Some people do "weekly challenges" instead of daily ones, combining all of the topics from one whole week. Feel free to add…
Hello everybody! B) I posted my past work here finished, but now I want to share with you all the stages of development :) In this work, I decided to start tightly learning Marvelous Designer for fabric (before i used to sculpt all the folds in ZBRUSH) and the Arnold render to get the best quality. Since this year I am…
Hi. I am working on a scene based on concept art by Ismail Inceoglu https://www.artstation.com/artwork/K2Ke9 The goal is to create an environment for a 3rd person game. Similar to Uncharted series. I have my basic Blockout done and now I am working on assets and lighting. (All artificial light are just a place holder) I…
Hi! This is my first WIP post on polycount! Please any crits on the work or post itself would be greatly appreciated. Here’s a look at the most recent wip project Church I’ve been putting together for Ever Jane. I started with reference images and a location search on google of St. Mary’s Church (i just found this 360…
This is some environment work I did on the latest map for Overwatch, Paris. I was mainly working on the last area of the map, the chateau. I took the area from the initial blockout to the final mesh and had to figure out the design for both the exterior and the interior of the building and its garden. Working on the map…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
I've been working on this environment off and on for the past couple weeks in what little spare time I have and now that I feel I have a solid direction to go in I wanted to post here for feedback and suggestions to further influence the designs. I'm making a sort of "first contact" environment. The character in the…
I watched the Unreal Engine 4 intro posted on their youtube channel, and noticed that their intro level was more of a use our floors to create a level, and throw a tileable texture on it. Cool for creating generic levels, but I have a few questions about more custom content. questions: 1.) When starting a level, do you…