I've been replaying Breath of the wild and Dark Souls, so it inspired me to work on a scene of ruins for a new project, I want to eventually merge it with a forest scene I worked on last year, so it'll be more stylized then realistic looking. I think the project will give me a chance to work more on making variations on the same assets, e.g. damaged and broken objects, also hopefully on improving my use of natural lighting.
I've blocked out some of the basics of the scene already and started to add more detail, at the moment I'm trying to get a feel for the lighting, find the best camera shots so I know where to focus detail and working on adding damage and organic elements to the scene
the scene's still pretty basic at the moment while I figure out layout and where things should be, I'm currently reusing assets to get a better feel for the light and blockout, I'll replace them with original versions soon