I've been replaying Breath of the wild and Dark Souls, so it inspired me to work on a scene of ruins for a new project, I want to eventually merge it with a forest scene I worked on last year, so it'll be more stylized then realistic looking. I think the project will give me a chance to work more on making variations on the same assets, e.g. damaged and broken objects, also hopefully on improving my use of natural lighting.
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I've blocked out some of the basics of the scene already and started to add more detail, at the moment I'm trying to get a feel for the lighting, find the best camera shots so I know where to focus detail and working on adding damage and organic elements to the scene
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the scene's still pretty basic at the moment while I figure out layout and where things should be, I'm currently reusing assets to get a better feel for the light and blockout, I'll replace them with original versions soon