Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax. I have some samples from thief 3 deadly shadows : Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what? Any help is appreciate.
Hi guys, I would like to share with you the first asset for my texture/modeling reel at Think Tank Training Centre. All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own. Software:…
Everything you see was hand sculpted in zbrush... no scans or texture input. Textures are painted, pores and winkles are sculpted by using standard brush. To imitate and learn from the master Kris Costa.Let me know if you have any opinion... thank you... Check out more renders & progress: instagram.com/brianlaiii…
Hello everyone, here is a wip I am working on of an over weight more cartoony man. I am kind of at a block where I am not sure where I can take it from here to add more character and detail into the face to really make it so non generic. Any help/comments/advice would be awesome.
Current WIP. Made in 3D Studio Max, high poly sculpt in ZBrush, retopo in 3D Coat (this was new for me!) and maps exported with XNormal (normal, AO, cavity and curvature) This is my first time in Substance Painter and my first real honest attempt at realism. I'm concerned about getting a nice cracked paint look on the…
This is my first post here, i`m really new at posting my art work on forums, but whathever. I`ve been working on a model of a shoes, and I reeealy want some tips and feedback from different people, so please share with me your knowledge and let me know how to improve my next work. Thank's!
LATEST: Hey guys, I recently finished touching up a model that I wanted to use as a test run for Marmoset Toolbag 2. I haven't done any real hard-surface modelling for almost a year so I wanted to brush up my skills. So far I'm pretty impressed with Marmoset Toolbag 2, it definitely helps define hard surface materials…
Hello I was wondering if anyone could suggest me a very good tutorial to : model a human figure , male or female , rig it and eventually also skin it .... payed tutorial or free tutorial ..... please not the "famouse" Juan d'arch tutorial lol .... everywhere I look on google there is this one .... wanted to look for…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…